Game times vary accordingly, with matches lasting between an hour or less and an entire day's worth of gameplay, depending on the amount of units, players and the map size. Up to eight players can collide in a single match, either over the internet or against AI opponents. Players are given many tools to help manage their forces, which can vary from 250 to 1000 units on maps as small as five square kilometers or as large as 81 square kilometers. Supreme Commander emphasizes tactical coordination and large scale conflicts. Players are once again given control of a large Commander, this time called an Armored Command Unit (commonly abbreviated ACU), that is used to create their base, and acts as their character within the game world. Many other elements from Total Annihilation have made their way to Supreme Commander, including the return of Commander units and the ability to queue orders. Chris Taylor makes his return to the Real-Time Strategy market with Supreme Commander, a spiritual successor to his previous title, Total Annihilation.
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